Everything on this page starts with pose estimation: skeletons for all twenty-two players, read straight from broadcast, tactical camera, or phone footage. Match video is crowded and cut — players cross, cameras switch — so skeleton repair & 2D→3D lifting fills occluded joints and lifts flat detections into 3D before anything downstream sees them. Movement signatures then turn those skeletons into per-player numbers that hold steady across matches and camera angles, and identity from movement is the research program working to keep every profile attached to the right player from movement style alone — no legible jersey number required.
On top of that base, movement search retrieves every recurrence of a pattern — a counter-press, a mistimed jump — from a season of footage in seconds, and player profiling ranks scouting candidates by movement similarity with the clips attached. At team level, tactical fingerprinting characterizes each opponent’s recurring patterns, injury-risk signals is the research program behind InjuryRadar — an early prompt for medical staff, never a diagnosis — and match readiness is on the roadmap: one squad-wide view of who is ready to play. Each capability page states its method, status, and limits.