Process
From raw footage to decision support.
Every stage of the platform on one page: footage in, players found, skeletons out — and movement becomes something you can measure and act on.
Stage 01
The footage you already have
A broadcast feed, the tactical camera behind the stand, or a phone on a tripod — the pipeline starts from ordinary video. No wearable sensors, no vests, no markers: players carry nothing, and nothing on the pitch changes.
Which footage each product works from — full match video for clubs, a single phone camera for individual athletes — is laid out on the solutions pages.
Stage 02
Every player, found
Detection locates every player in the frame; tracking holds each identity from one frame to the next — built to stay locked through occlusions, collisions, and the crowd of a corner kick. In the window above, every cycle re-runs detection on a fresh synthetic formation: the sweep passes, the boxes snap on, the confidence values count up and tick.
Stage 03
From pixels to skeletons
Each tracked player becomes an articulated skeleton: 21 joints, 25 times per second — 462 joints at once on a full pitch. Pose is estimated in the image and lifted from 2D to 3D, which is why a single ordinary camera is enough.
Above the skeletons sits a self-supervised foundation model of movement: it turns joint trajectories into a shared representation that can be compared, searched, and scored — the layer every capability on this page draws on.
Stage 04
From skeletons to decisions
The window above is lifted straight from the product: the movement-search console, one of the working windows in the full product suite in Preview.
Skeleton data compounds. Movement signatures give every player a baseline of how they sprint, cut, and land. Movement search finds every recurrence of a pattern across a season — queried by example, not by tag. Tactical fingerprinting and clustering read pressing patterns and team shape from the same joints. And when a player drifts from their own baseline — stride asymmetry creeping upward — that drift surfaces as an early injury-risk signal and, on the roadmap, feeds a squad readiness board.
What comes out is decision support in concrete form: recommendations, indicators, and flagged clips. They reach two product surfaces — the club console of Team Intelligence and the athlete’s phone in Personal Performance — and a second channel: AI agents that query the movement knowledgebase and answer with the evidence linked.
ResearchRoadmapForward-looking signals are labeled: injury-risk indicators are a research program; the readiness board is on the roadmap.
Platform map
The whole platform, one map.
Every capability, grouped by zone, beside the products and channels they feed — each pill links to its own page.
Capabilities
Understand